Not available in the United Kingdom. Crypto derivatives may not be sold to UK retail customers, and the Gambling Commission treats prediction markets as gambling, so cabbge does not offer trading, betting or territory claims to UK visitors.
Nothing here yet. Back your first outcome — from $11, and what you stand to make is whatever the odds say.
Territories, influence and anything owed to you appear here once a wallet is connected.
Get a notification in this browser the moment one of your bets resolves. Nothing else is ever sent.
Nothing yet. Take a territory below and it shows up here.
Trade perps on Hyperliquid
Long or short crypto, tokenised stocks, commodities and FX on Hyperliquid, from your own wallet. One setup, then no wallet popups per trade: a key that can trade but never withdraw signs for you. cabbge earns a 0.1% builder fee on each fill, collected by Hyperliquid. Nothing else.
Follow any Hyperliquid wallet. When it opens a perp you get a prompt here (and a notification if you turned those on). Nothing is placed until you tap Copy; each copy goes through the same ticket as a manual trade, at the size cap you set.
Wallets trading the most on the busiest markets in the last few minutes, from Hyperliquid’s public tape. Active is not the same as good: the 30-day numbers say which.
Back an outcome on Hyperliquid
Hyperliquid runs these markets and prices them. You buy the side you think happens,
at whatever the book is charging for it, and each share you hold pays $1 if you
are right and nothing if you are not.
Because you pay the market price, the odds set the payout: back something
at 10¢ and you are paid about 10×, back it at 90¢ and you are paid about
1.1×. There is nobody to wait for — Hyperliquid's own orderbook is the other
side of your bet.
Prices, questions and settlement are Hyperliquid's. Placing a bet
is free: the venue carries no fee on entering an outcome market. If you sell before it
resolves rather than holding, a 1% fee applies to that sale.
How this one works
- What you are buying. Shares in one side of a question. A share settles to exactly $1 if that side happens and $0 if it does not. Nothing in between.
- What it pays. Whatever the price implies. $100 on a side trading at 25¢ buys about 392 contracts, which pay about $392 if it lands. Hyperliquid trades whole contracts, so the last few cents that will not buy another one simply stay yours.
- When it settles. When Hyperliquid resolves the question. You do not have to sell or do anything — settlement converts winning shares to dollars on its own.
- What it costs. Nothing to place, nothing to win, nothing to settle. cabbge is paid only if you sell before the question resolves, at 1% of that sale — which is the only point Hyperliquid allows a fee at all. Bets start at $11, because Hyperliquid rejects anything worth under $10 at the market price.
- Why the odds are trustworthy. They are set by people trading real money on Hyperliquid. cabbge does not quote a price and never takes the other side of your bet.
How it works
-
1
Call one, name your stake
Back the side you think happens, at whatever Hyperliquid’s book charges for it. Every share pays $1 if you are right and nothing if you are not, so what you stand to make comes from the odds rather than from us. Nobody has to take the other side — the orderbook already has. Placing it costs nothing: Hyperliquid carries no fee on entering an outcome market, so neither do we.
-
2
Claim it, and it builds while you hold
Once you want money on a read, put your name on the market for $15 to $50. It produces influence every hour, scaled by that market's real share of Hyperliquid open interest. Influence is your share of the season pool — not a payment. The pool is funded by half of every fee the board collects, so it is worth nothing until territories start changing hands, and grows as they do.
-
3
Someone takes it, and pays you
Anyone can take your territory by paying a premium on what you paid — 10% at first, easing toward 5% the longer you have held it. That payment comes to you, minus a 2% fee. Then you get 12 hours to take it back cheaper than anyone else pays — or challenge them to a duel on where the price goes next.
| Nobody has claimed a territory yet. First mover takes the board. |
How territories work
- Claiming. Every Hyperliquid market is a tile. Put your name on one for $15, $30 or $50 depending on its size. A first claim displaces nobody.
- Getting paid. Anyone can take your tile by paying a premium on what you paid — 10% at first, easing toward 5% the longer you have held it. That payment comes to you, minus 2%.
- What it produces. Influence every hour you hold it, scaled by the market's real share of Hyperliquid open interest. Influence is a share of the season pool, which is funded by half of every fee the board collects — so it is worth nothing until territories start changing hands, and grows as they do.
- Multipliers. Completing a collection, holding a market in today's busiest ten, climbing the tiers, and coming back day after day each multiply what a tile produces.
- Taking it back. Lose a tile and you get twelve hours to buy it back cheaper than anyone else can.
- The risk, plainly. Influence is a share of a pool, so it is worth more on a busy board and less on a quiet one. Prices are quoted before payment and there are no refunds. This is a game, not an investment, and no return is promised.