live from hyperliquid

Call the market that runs. Free, and you play alone.

Pick which Hyperliquid market travels furthest in the next fifteen minutes, up or down. Around a hundred qualify at any moment — a market needs $5M of open interest to be callable. No wallet, no signup, no opponent: the market settles it, and the market is always open. Do it as many times a day as you like and build a record.

When you want money on it: every market is also a claimable tile. Put your name on BTC, on gold, on tokenised S&P 500, and whoever wants it has to pay more than you did, with that payment coming to you minus 2%. Or stake a pot from $5 and let the biggest mover take it.

Calling costs nothing and needs no wallet. If you want money on it: tiles are $15, $30 or $50 and pots start at $5, in USDC on Arbitrum — connect, sign to prove the wallet, confirm the payment. No account either way.

Claimed
Buy everything
Territories
Live
Call the day Free. No wallet. Which market ends up in today's busiest ten?

Call the next fifteen minutes Which market travels furthest, either way. Free, and as many as you like.

Up or down Open as many as you like, one per market. Free, settled by the market.

Territories produce influence hourly while you hold them
Influence is a share of the season pool, not a payment
The 10 busiest markets for their size pay their holders x3 while they stay there
Season pool is half of every fee from a claim, a duel or a round
Taken by a claim? You receive the full price minus 2%
Answer a duel and lose and the tile goes with the pot — ignoring one pays you instead
And you get 12 hours to take it back, cheaper than anyone else pays
Production is credited automatically, no action needed
30 day seasons: the scoreboard resets, your land never does
Your position
Territories0
At stake$0
Won so far$0
Owed to you$0
Credit$0
Your territories

Nothing yet. Take a territory below and it shows up here.

How it works

  1. 1

    Call one, free

    Pick the market you think travels furthest, up or down, over the next fifteen minutes or the rest of the day. No wallet and no opponent: Hyperliquid settles it. Your record builds as you go, and short windows are noisy on purpose, so the run of calls is the score rather than any single one.

  2. 2

    Claim it, and it builds while you hold

    Once you want money on a read, put your name on the market for $15 to $50. It produces influence every hour, scaled by that market's real share of Hyperliquid open interest. Influence is your share of the season pool — not a payment. The pool is funded by half of every fee the board collects, so it is worth nothing until territories start changing hands, and grows as they do.

  3. 3

    Someone takes it, and pays you

    Anyone can take your territory by paying a premium on what you paid — 10% at first, easing toward 5% the longer you have held it. That payment comes to you, minus a 2% fee. Then you get 12 hours to take it back cheaper than anyone else pays — or challenge them to a duel on where the price goes next.

Pick a market

Open challenges

Somebody has picked a market and staked real money on it moving further than yours. Answer with any market they have not taken and match the stake. Bigger move wins the pot, minus 2%.

Nobody is waiting right now. Post the first one and it sits here until somebody takes it. If nobody does, your stake comes back in full.
Season
Pool$0
Half of every fee funds the pool. 50% shared by influence held 30% to the podium 20% shared by everyone who took at least 3 territories Sitting still forfeits the podium.
Nobody has claimed a territory yet. First mover takes the board.

Rounds

Everyone picks a different market and stakes the same. Whichever market moves furthest — up or down — takes the whole pot. Nobody can rig a Hyperliquid price, which is why this needs no trust and no house edge beyond the 2%. One winner takes everything, so a small stake in a full round pays like a long shot — and the arithmetic is in the open: your stake, times the number of people in, minus 2%.

Start one

Pick a market, name your stake, choose how long it runs. Minimum $5, no maximum — whatever you set, everyone joining matches, and the whole pot goes to whoever's market moves furthest, minus 2%. The more people in, the bigger it gets: ten at $5 pays $49, a hundred pays $490. Under two players it settles as a full refund and nothing is taken.

Collections Hold every market in a set and all of them produce more, for as long as you hold the whole set. Break the set and the bonus stops. Titles are earned by holding, never bought.
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